Wednesday

Solo, relay, melee, non-cooperative or san da?

There are different scenarios:
  1. Solo
    - one person attacks, one defends
    - the attacker aims to be committed and realistic
    - a variety of attacks is necessary

     
  2. Relay
    - as above, except attackers take turns  
    - the defender must not be allowed time to return to a neutral state/posture
    - pressure is important

     
  3. Melee
    - a group scenario in which nobody takes turns
    - the attacker's need to target weak point and opportunities
    - look out for holes in the defence
    - the defender must not be allowed time to return to a neutral state/posture
    - pressure is important

     
  4. Non-cooperative
    - this can be solo, relay or melee
    - the attacker(s) actively seeks to prevent the defender's counters
    - the defender must avoid 'fighting'

     
  5. San da
    - this is more akin to a duel or a fight
    - both parties begin in a neutral state and must attack/defend relative to opportunity
    - feinting, luring, deception are crucial
    - the defender must avoid 'fighting'

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