There are different scenarios:
- Solo
- one person attacks, one defends
- the attacker aims to be committed and realistic
- a variety of attacks is necessary
- Relay
- as above, except attackers take turns
- the defender must not be allowed time to return to a neutral state/posture
- pressure is important
- Melee
- a group scenario in which nobody takes turns
- the attacker's need to target weak point and opportunities
- look out for holes in the defence
- the defender must not be allowed time to return to a neutral state/posture
- pressure is important
- Non-cooperative
- this can be solo, relay or melee
- the attacker(s) actively seeks to prevent the defender's counters
- the defender must avoid 'fighting'
- San da
- this is more akin to a duel or a fight
- both parties begin in a neutral state and must attack/defend relative to opportunity
- feinting, luring, deception are crucial
- the defender must avoid 'fighting'
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